Howl: A Tale of Wolves is a single-player platformer set in the harsh yet beautiful wilderness. In this interactive experience, players take control of an adult wolf and her young pup who have just had their home destroyed. Together, they brave rough terrains and overcome dangerous obstacles through the seasons - but will it be enough to finally reach paradise across the mountains?
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Intrigued by how it was possible to draw audiences of all walks of life into stories with strong auditory and visual cues, Howl aims to create an experience which depicts the hard and difficult life of a wolf through an unrivaled single-player storytelling experience.
For all creatures on earth, a mother's love stands unwavering, and tremendous sacrifices are made to bequeath the brightest future for her children. Howl was conceived to reconcile all of us with the perfect love that we experienced as children, and for us to reflect on the things in life which truly matter.
3rd Prize, Claude Comair Game of the Year — DigiPen (Singapore) Awards
Winner of Best Sophomore Game — DigiPen (Singapore) Awards
Winner of Best Sophomore Technology — DigiPen (Singapore) Awards
Finalist for Best 2D Graphics Technology — DigiPen (Singapore) Awards
Finalist for Most Innovative Design — DigiPen (Singapore) Awards
Each track was conceived with the game’s atmosphere and storytelling in mind and most have multiple sequences and transitions that play dynamically in the game. (The soundtrack is best enjoyed in game.)
Our original song, Seasons, was composed, recorded, and completed within the last three weeks of our project with the help of an extremely talented singer, Jia Ying, our ad-hoc guitar player, Bryan Soon, as well as with the help of our Music Supervisor, Vuk Krakovic.
Get a behind-the-scenes look at the soundtrack here.
IOTA Studios is a nine member team from DigiPen Singapore consisting of three artists, two game designers, and four programmers. The studio was founded in 2019 as part of a school project which required all aspects of the game to be built from the ground up (art, game concept, level, engine, and even the editor).